VAMPIR Class Change: Cost, Level, What Carries
VAMPIR class change: level 60 in town, 2,000 Diamonds. What carries (one form, three weapons, chosen skills), when it is worth it.
Class change in VAMPIR unlocks at level 60 in town and costs 2,000 Diamonds base. It carries one form, up to three weapons and your chosen skills. Cheaper tokens exist for swapping forms and skill cards.
The Mechanics
Class change in VAMPIR is a defined, windowed transaction, not a reroll:
| Detail | |
|---|---|
| Unlock | Level 60, performed in town |
| Cost | 2,000 Diamonds in the Sep-Oct 2026 KR windows (was 4,000 from March to July 2026); western pricing follows its own windows |
| Carries | One form, up to three weapons, your chosen skills |
| Cheaper swaps | Tokens exist for form and Skill Card changes specifically |
Read the carries list twice before pulling the trigger: “up to three weapons” is a limit, not a guarantee, and anything outside the defined carry list stays with the old class. Players with deep gear inventories on both weapon types should audit what actually moves before spending.
The Window Pattern
On the Korean service, class change ran as a windowed feature: the October 2026 window ran from the 7th to the 14th. Whether the global service keeps windows or opens the feature permanently is a launch-week verification item; plan for windows (check the in-town interface when you hit 60) and you will never be surprised.
When It Is Worth 2,000 Diamonds
The honest math, in Diamond terms the economy understands:
- A Korean multi-alt farming setup produces ~4,000 Diamonds per week; 2,000 Diamonds is about half a farming week for an established account
- For a fresh account at 60 with no alts, 2,000 Diamonds is a real sum: hoard before 45, sell at the Exchange, and the farming calculator shows when your setup clears the cost comfortably
Two cases where the spend clearly pays:
- You picked wrong for your content. Your guild needs a Bloodstained for Gehenna dueling and you leveled a second ranged DPS; the meta gap between PvP tiers is larger than any gear gap you can buy for 2,000 Diamonds.
- You want a farming alt without leveling one from scratch. The alt economy runs on parked 60s; converting a class you no longer main is faster than a fresh climb if the carry list covers your weapons.
One case where it does not: chasing a patch-week tier shift. Balance moves (Grim Reaper’s population share rose for a full month of Korean tracking). If you would re-change after every patch, you are renting your class at 2,000 Diamonds a month. Play what you pilot well; check the tier list before, not after, the spend.
Choosing Right the First Time
The cheapest class change is the one you never need. Before you commit your first character, spend five minutes with the class matrix: it compares all five classes on PvE, PvP, farming and boss scores from dated Korean sources, and each class page carries the build planner so you can see what your skill loadout would actually look like. Carnage and Viper hold PvE tier 1; Bloodstained and Grim Reaper lead PvP; Akasha is the pursuit specialist with the shortest track record.
Related: beginner roadmap for the climb to 60, server transfer guide for the other 2,000-Diamond account decision.
Frequently Asked Questions
Can you change class in VAMPIR?
Yes, from level 60. The change is done in town, costs 2,000 Diamonds base, and carries one form, up to three weapons and your chosen skills.
Does class change cost real money?
No. It costs 2,000 Diamonds, which the farming economy produces: Korean multi-alt setups report about 4,000 Diamonds per week free-to-play.
What do I lose when changing class?
What carries is defined: one form, up to three weapons, chosen skills. Anything outside that list stays behind with the old class; check your gear before committing.
Independent fan compilation for VAMPIR: Heir of Blood. Not affiliated with Netmarble. Every dated claim traces to the sources listed above.